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Companies in this industry operate bowling facilities. Major companies include Bowl America and Bowlmor AMF (both based in the US), as well as Tenpin Ltd (UK), O'Learys (Sweden), REVS Bowling & Entertainment (Canada), and Round One (Japan).
Worldwide revenue for bowling centers is about $11 billion, according to Global Industry Analysts. Bowling is most popular in the US, Canada, and Japan and growing in popularity in Europe and other Asian countries.
The US bowling center industry includes about 4,000 establishments (single-location companies and units of multi-location companies) with combined annual revenue of about $3 billion.
Demographics, personal income, and leisure time drive demand. The profitability of individual companies depends on the ability to drive traffic and provide a superior customer experience. Large companies have advantages in purchasing, finance, and marketing. Small companies can compete effectively by serving a local market or offering a unique experience. The US industry is fragmented: the top 50 companies generate about 30 percent of sales.
Bowling is both a competitive sport and recreational entertainment. As such, bowling competes with other leisure time activities, including other sports; fitness centers; museums, zoos, and parks; amusement parks and arcades; live entertainment (performing arts and spectator sports); and various forms of media (movies, television, and Internet content).
PRODUCTS, OPERATIONS & TECHNOLOGY
Bowling centers generate about 60% of revenue from lane use fees and about 30% from food and beverage sales. The remainder of ...
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