Page Length: | 10-12 | |
Last Quarterly Update: | 8/5/2024 | |
SIC Codes: | 5945 | |
NAICS Codes: | 45912 |
Chapters Include: | ||
Industry Overview | Trends & Challenges | Industry Forecast |
Quarterly Industry Update | Call Prep Questions | Website & Media Links |
Business Challenges | Financial Information | Glossary & Acronyms |
Companies in this industry operate physical stores that sell new toys, games, and hobby and craft supplies; some also sell products online. Major companies include Gamestop, Hobby Lobby, and Michaels (all based in the US), as well as Città del Sole (Italy), Hamleys (UK), LEGO Group (Denmark), and Toyworld (Australia).
The global toy market generated over $107 billion in revenue in 2022, according to Statista. The US is the world's largest toy market. While one of the fastest emerging market is the Asia Pacific, according to Mordor Intelligence.
The US toy and hobby store industry includes about 8,500 stores with combined annual revenue of about $17 billion.
COMPETITIVE LANDSCAPE
Competition from big-box retailers (notably Walmart and Target), growing online toy sales, and changes in the way children play in the Digital Age are posing challenges to traditional toy retailers. Toy and hobby stores compete with multiple retailers offering similar products, including mass merchandisers, consumer electronics stores, and fabric and sewing goods stores. Brick-and-mortar toy stores are losing market share to online toy retailers that offer lower prices and fast or free shipping.
Consumer spending is a key driver of demand for toy and hobby stores. In addition, population growth among young children (under 12) drives demand for toy stores, and population growth among women 35 and older drives demand for hobby stores. The profitability of individual companies depends on the ability to generate store ...
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